Just a quick update to close out April. After polishing these three, I thought it was time to show a direct reference between all three of our main characters.
Showing posts with label character reference. Show all posts
Showing posts with label character reference. Show all posts
Saturday, April 29, 2017
Monday, December 5, 2016
Some Aloe Updates to Tide You Over
As I mentioned on Instagram, I've been busy working on a xmas gift for someone this past week and a half, so here are a few of the sketches I did on the side during this time. Anyways, even with her final design being more or less set in stone, Aloe is still being tweaked as I work on the other characters.
Her face mask-like appearance and horns are now more pronounced and simplified for the sake of consistency and my sanity. Also these will serve as some ref for her hair when its not in a tangled, post hurricane mess of a bun. I may ink and color some of these to get some more finished artwork of her done.
Wednesday, September 14, 2016
Aloe Head Rotations
I was debating on submitting these when I had the full bodies, but I can always resbmit them all later anyways. Aloe has been an uphill battle getting her head and hair right, to the point I realized hair on a vaguely lizard creature was actually a bit dumb, so no she kind of crosses the line of being ambiguously inspired on certain animals, yet unique in appearance.
Without the bangs, her her face has an almost mask-like quality, but it fits with the spike motif her entire race is based off of.
Friday, September 2, 2016
Tons of Aloe Heads
Huge dump of all the sketching of this dumb imp that I've been doing, hammering out her final details finally. Long story short: face is set, horns are set, proportions are set, expressions are set, but ehhhhhh on the hair after all this time. After doing sunny and his many stupid head frills, I figured out that hair in general may be a dumb prospect considering these guys are largely reptilian inspired and less mammalian at this point. Time to incorporate feathers?


Wednesday, August 17, 2016
Saturday, July 30, 2016
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